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Year One course descriptions |
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Year Two course descriptions |
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Year Three course descriptions |
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YEAR TWO |
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CG 2020 Modeling I |
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3 credit |
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Course Description & General Education Goals |
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This course deals with issues in advanced NURBS
patch modeling and advanced UV layout for polygonal
modeling. The further exploration of polygonal modeling
methods and tools is performed with implications for
Subdivision Surface modeling. Issues in level of detail
are discussed with models created in high, medium,
and low versions for rendering and animation proxies.
Human figure and facial modeling is stressed in this
course. Rigging of characters is accomplished with skeletal structures and animation controls set-up.
Prerequisite: Modeling Foundation (must have at least
a 2.0 in course) |
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CG 2030 Animation I |
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3 credits |
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Course Description & General Education Goals |
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Emphasizes an understanding of three-dimensional
computer-generated animations and incorporates
fundamental computer animation techniques developed
in previous courses. Further exploration of the principles
of animation as applied to the human figure. Included
in the curriculum is the introduction of particle systems
and dynamics.
Prerequisite: 2D Animation Principles (must have at
least a 2.0 in course) |
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ARH 2000 Computer Art History |
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3 credits |
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Course Description & General Education Goals |
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This course explores the history of computer art and modern issues in computer art. Topics explored will include the origin of computer art and today's movements in computer generated art. |
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FA 2000 Figure Drawing II |
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3 credits |
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Course Description & General Education Goals |
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This course explores drawing the live human figure nude and clothed as it determines our understanding of subject, theme, composition and meaning. Attention is paid to facial details and expressiveness of the figure and personality.
Prerequisite: Figure Drawing I (must have at least a 2.0 in course) |
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GE 2005 Economics |
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3 credits |
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Course Description & General Education Goals |
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Through lectures, students examine the science of the demand, distribution, and consumption of goods and services. |
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CG 3000 Character Animation |
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3 credits |
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Course Description & General Education Goals |
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This is an upper level course stressing how character
animation influences the character's personality.
Students become knowledgeable in multifaceted issues
of human movement. The expression of emotion,
timing, and the subtlety of character is explored.
Lip-synching and dialogue animation are presented.
Prerequisite: Animation I (must have at least a 2.0 in course) |
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CG 3010 Character Modeling |
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3 credit |
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Course Description & General Education Goals |
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The emphasis in this course is on character design in wire frame format. Computer models created reflect true human facial expressions, personality and characteristics. Projects focus on personality and expression of character. Issues in photo-realistic facial modeling and texturing are explored.
Prerequisite: Modeling I (must have at least a 2.0 in course) |
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CG 3020 Creative Writing Studio |
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2 credits |
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Course Description & General Education Goals |
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This course cultivates an awareness of narrative storylines through the creation of traditional film script writing. The course provides the foundation for students to build on and knowledge of the practical approaches of script writing. Writing scripts formatted for the animation industry is addressed.
Prerequisite: College Writing, Expressive Theatre (must have at least a 2.0 in course) |
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FA 2010 Expressive Drawing |
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3 credits |
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Course Description & General Education Goals |
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In this course students focus on the muscular structure of the human face and body, with an emphasis on facial and body language which result from character movement in an environment.
Prerequisite: Figure Drawing II (must have at least a 2.0 in course) |
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GE 2010 Geometry |
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3 credits |
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Course Description & General Education Goals |
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This course provides a study of mathematical relationships and measurements of line, points, angles, surfaces, and solids. |
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CG 3040 Digital Lighting and Texturing |
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3 credits |
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Course Description & General Education Goals |
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This course explores the theory of computer lighting and texture mapping using various methods in CGI. Students develop a strong knowledge of photo-realistic lighting and texturing for computer generated artificial objects through structured exercises. Advanced shader networks are created in this course.
Prerequisite: Character Animation, Character Modeling (must have at least a 2.0 in course) |
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CG 3030 Advanced Animation and Concept
Development |
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3 credits |
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Course Description & General Education Goals |
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The course focus is on understanding the production pipeline and the digital compositing role in that process. This course incorporates a strong emphasis on the creation of visual effects in the world of filmmaking. This class also marks the Second Annual Portfolio Review for students.
Prerequisite: Cinematic Techniques (must have at least a 2.0 in course) |
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CG 3050 Digital Compositing and Visual Effects |
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3 credits |
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Course Description & General Education Goals |
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This course emphasizes an understanding of the principles of animation as applied to three-dimensional computergenerated animation. The animation of cameras, lighting, and texturing are also addressed. Students are introduced to the concepts of controlling animation timing through the use of curve editors such as the Graph Editor as well as on the traditional use of Exposure Sheets or Dope Sheets. Prerequisite: Basic Modeling (must have at least a 2.0 in course) |
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GE 1140 Intro to Microbiology |
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3 credits |
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Course Description & General Education Goals |
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A survey of life on earth, this course explores topics such as evolution, anatomy, physiology, genetics, reproduction, and ecology. The course illustrates how biology relates to social, economic, environmental, and philosophical problems. |
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