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undergraduate Computer Animation Course Descriptions
   
     
     
 
  PROGRAM OBJECTIVE  
         
 
The BFA program in Animation focuses on the preparation of the artist to meet the challenges of tomorrow's production workplace. Through a strong foundation in traditional visual and performance arts, students develop their digital content creation skills within a classical framework. During this program students study foundation art skills; including illustration, painting, photography, sculpture and film making, as the prerequisites to an equally diversified animation core curriculum.

 
         
  Year One course descriptions  
  Year Two course descriptions  
  Year Three course descriptions  
         
  YEAR ONE  
         
  CG 1000 Lecture Series in CGI  
1 credit
 
  Course Description & General Education Goals  
         
 
This is a lecture course in which students become aware of the evolution of computer animation and its influences in the art world through the use of lectures, field trips, audio/visuals, discussions, readings and guest lectures.
 
         
         
  CG 1010 Basic Modeling  
3 credits
 
  Course Description & General Education Goals  
         
 
Students learn the computer operating system basics and navigation of the software’s user interface in this course. Students focus on the elementary concepts of 3-D computer polygonal modeling techniques and application of texturing maps to 3-D models through basic UV layout. NURBS based curves are used to create nurbs surfaces and modeling from a reference is introduced. Basic lighting and texturing is introduced. Computer rendering of single images as well as short sequences is accomplished. Maya Project directory structure is used at all times in the production process.
 
         
         
  CG 1020 Digital Imaging and Painting  
3 credits
 
  Course Description & General Education Goals  
         
 
Students use 2D and 3D photo/painting tools to gain an understanding of scanning for texture mapping techniques, image manipulation, and the printing and mounting of files for presentation in this course.
 
         
         
  FA 1000 Principles of Design  
3 credits
 
  Course Description & General Education Goals  
         
 
This course offers a continuing study in the concepts of design. Students will demonstrate competency in the elements that form the basis of two-dimensional art work such as line, shape, mass, texture, space, color, and value. These skills will be used as a tool for analyzing and designing spatial relationships, leading to a stronger sense of visualization and communication of three-dimensional forms.
 
         
         
  FA 1010 Basic Drawing  
3 credits
 
  Course Description & General Education Goals  
         
 
An introduction to the fundamentals of drawing, this course equips the student with a variety of basic skills, approaches and concepts explored through a comprehensive range of media. Orthographic views and perspective are explored.
 
         
         
  GE 1100 Freshman Composition  
3 credits
 
  Course Description & General Education Goals  
         
 
This is the fundamental English composition course. Students are required to study essays, narrative and editorial. Students will learn essential writing skills in regards to term papers and essays which will improve their overall writing ability.
 
         
         
  CG 1040 Storyboarding Process  
1 credit
 
  Course Description & General Education Goals  
         
 
This course presents the preparation of storyboards for the illustration of story advancement and the communication of concepts in a visually dynamic way. Prerequisite: Basic Drawing (must have at least a 2.0 in course)
 
         
         
  CG 2010 2D Animation Principles  
3 credits
 
  Course Description & General Education Goals  
         
 
This course serves as the introduction to the fundamental principles of animation through exercises utilizing traditional 2D animation techniques: squash and stretch, anticipation, staging, pose to pose, follow through and overlapping action, slow in and slow out, arcs, secondary action, timing, exaggeration, solid drawing, and appeal. Prerequisite: Intro to Animation (must have at least a 2.0 in course)
 
         
         
  FA 1030 Three-Dimensional Design  
3 credits
 
  Course Description & General Education Goals  
         
 
This course places emphasis on traditional three dimensional modes of expression. Students will create three-dimensional objects using various sculpting materials and utilizing drawn pre-visualizations. Students will develop knowledge of natural forms concentrating on the figure. Prerequisites: Basic Drawing, Principles of Design (must have at least a 2.0 in course)
 
         
         
  GE 1120 Expressive Theatre  
3 credits
 
  Course Description & General Education Goals  
         
 
From mime to dialogue, students will learn the various processes of acting for the stage with an emphasis on the study of movement in this course.
 
         
         
  FA 1020 Figure Drawing I  
3 credits
 
  Course Description & General Education Goals  
         
 
In this studio-based course, drawing from live models, students will develop an understanding of gesture, movement, form, volume, and light. Emphasis is placed on the utilization of an economy of line to convey the structures of the figure. Prerequisite: Basic Drawing (must have at least a 2.0 in course)
 
         
         
  GE 1110 College Writing  
3 credits
 
  Course Description & General Education Goals  
         
 
This course will build on previously learned elements of writing; essays, narrative, editorial. Students advance their writing skills in regards to narratives, term papers and essays allowing their writing ability to become more proficient. Prerequisite: Freshman Composition (must have at least a 2.0 in course)
 
         
         
  CG 1030 Intro to Animation  
3 credits
 
  Course Description & General Education Goals  
         
 
This course emphasizes an understanding of the principles of animation as applied to three-dimensional computergenerated animation. The animation of cameras, lighting, and texturing are also addressed. Students are introduced to the concepts of controlling animation timing through the use of curve editors such as the Graph Editor as well as on the traditional use of Exposure Sheets or Dope Sheets. Prerequisite: Basic Modeling (must have at least a 2.0 in course)
 
         
         
  CG 2000 Modeling Foundation  
3 credits
 
  Course Description & General Education Goals  
         
  This course further explores modeling techniques, concentrating on issues raised by NURBS patch modeling: Parameterization, tessellation, and tangency are addressed. Organic and inorganic results are achieved by a variety of modeling approaches including primitive and curve cage methods. Issues in texturing NURBS surfaces are covered with the use of shader networks incorporating hypershade utilities. Raytracing is explored in context with other rendering techniques. Concepts of group projects are introduced. Prerequisite: Basic Modeling, Intro to Animation (must have at least a 2.0 in course)  
         
         
  FS 1000 Cinematic Techniques  
3 credits
 
  Course Description & General Education Goals  
         
 
In this course students develop an understanding of all aspects of cinematic traditional film lighting, camera angles and shot composition. The fundamental film language of editing is learned through exercises in editing video. The role of editing in pre-production, production and post-production is explored. Capture and output of video is mastered for the students' First Annual Portfolio Review which is the final project for this class, incorporating work from all of the previous classes in a video and print portfolio to be reviewed by the faculty. Prerequisites: Storyboarding, Intro to Animation (must have at least a 2.0 in course)
 
         
         
  FS 1000 Cinematic Techniques  
3 credits
 
  Course Description & General Education Goals  
         
 
In this course students develop an understanding of all aspects of cinematic traditional film lighting, camera angles and shot composition. The fundamental film language of editing is learned through exercises in editing video. The role of editing in pre-production, production and post-production is explored. Capture and output of video is mastered for the students' First Annual Portfolio Review which is the final project for this class, incorporating work from all of the previous classes in a video and print portfolio to be reviewed by the faculty. Prerequisites: Storyboarding, Intro to Animation (must have at least a 2.0 in course)
 
         
         
  GE 2000 Algebra  
3 credits
 
  Course Description & General Education Goals  
         
 
This course focuses on problem solving and mathematical applications with linear and quadratic functions, numerical systems, complex and rational numbers, matrices, and exponential/logarithmic functions.
 
         
         
  GE 1130 Western Art  
3 credits
 
  Course Description & General Education Goals  
         
 
In this survey of creative expression from prehistoric time to the 15th century, students explore the masterpieces of Western Europe.
 
         
 
     
 
 
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