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PROGRAM OBJECTIVE |
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The BFA program in Animation focuses on the preparation of the artist to meet the challenges of tomorrow's production workplace. Through a strong foundation in traditional visual and performance arts, students develop their digital content creation skills within a classical framework. During this program students study foundation art skills; including illustration, painting, photography, sculpture and film making, as the prerequisites to an equally diversified animation core curriculum.
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Year One course descriptions |
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Year Two course descriptions |
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Year Three course descriptions |
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YEAR ONE |
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CG 1000 Lecture Series in CGI |
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1 credit |
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Course Description & General Education Goals |
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This is a lecture course in which students become aware of the evolution of computer animation and its influences in the art world through the use of lectures, field trips, audio/visuals, discussions, readings and guest lectures. |
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CG 1010 Basic Modeling |
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3 credits |
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Course Description & General Education Goals |
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Students learn the computer operating system basics and navigation of the software’s user interface in this course. Students focus on the elementary concepts of 3-D computer polygonal modeling techniques and application of texturing maps to 3-D models through basic UV layout. NURBS based curves are used to create nurbs surfaces and modeling from a reference is introduced. Basic lighting and texturing is introduced. Computer rendering of single images as well as short sequences is accomplished. Maya Project directory structure is used at all times in the production process. |
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CG 1020 Digital Imaging and Painting |
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3 credits |
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Course Description & General Education Goals |
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Students use 2D and 3D photo/painting tools to gain an understanding of scanning for texture mapping techniques, image manipulation, and the printing and mounting of files for presentation in this course. |
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FA 1000 Principles of Design |
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3 credits |
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Course Description & General Education Goals |
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This course offers a continuing study in the concepts of
design. Students will demonstrate competency in the
elements that form the basis of two-dimensional art
work such as line, shape, mass, texture, space, color,
and value. These skills will be used as a tool for analyzing
and designing spatial relationships, leading to a
stronger sense of visualization and communication of
three-dimensional forms. |
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FA 1010 Basic Drawing |
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3 credits |
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Course Description & General Education Goals |
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An introduction to the fundamentals of drawing, this course equips the student with a variety of basic skills, approaches and concepts explored through a comprehensive range of media. Orthographic views and perspective are explored. |
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GE 1100 Freshman Composition |
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3 credits |
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Course Description & General Education Goals |
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This is the fundamental English composition course. Students are required to study essays, narrative and editorial. Students will learn essential writing skills in regards to term papers and essays which will improve their overall writing ability. |
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CG 1040 Storyboarding Process |
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1 credit |
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Course Description & General Education Goals |
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This course presents the preparation of storyboards for the illustration of story advancement and the communication of concepts in a visually dynamic way. Prerequisite: Basic Drawing (must have at least a 2.0 in course) |
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CG 2010 2D Animation Principles |
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3 credits |
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Course Description & General Education Goals |
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This course serves as the introduction to the fundamental principles of animation through exercises utilizing traditional 2D animation techniques: squash and stretch, anticipation, staging, pose to pose, follow through and overlapping action, slow in and slow out, arcs, secondary action, timing, exaggeration, solid drawing, and appeal. Prerequisite: Intro to Animation (must have at least a 2.0 in course) |
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FA 1030 Three-Dimensional Design |
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3 credits |
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Course Description & General Education Goals |
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This course places emphasis on traditional three dimensional modes of expression. Students will create three-dimensional objects using various sculpting materials and utilizing drawn pre-visualizations. Students will develop knowledge of natural forms concentrating on the figure. Prerequisites: Basic Drawing, Principles of Design (must have at least a 2.0 in course) |
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GE 1120 Expressive Theatre |
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3 credits |
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Course Description & General Education Goals |
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From mime to dialogue, students will learn the various
processes of acting for the stage with an emphasis on
the study of movement in this course. |
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FA 1020 Figure Drawing I |
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3 credits |
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Course Description & General Education Goals |
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In this studio-based course, drawing from live models, students will develop an understanding of gesture, movement, form, volume, and light. Emphasis is placed on the utilization of an economy of line to convey the structures of the figure. Prerequisite: Basic Drawing (must have at least a 2.0 in course) |
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GE 1110 College Writing |
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3 credits |
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Course Description & General Education Goals |
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This course will build on previously learned elements of writing; essays, narrative, editorial. Students advance their writing skills in regards to narratives, term papers and essays allowing their writing ability to become more proficient. Prerequisite: Freshman Composition (must have at least a 2.0 in course) |
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CG 1030 Intro to Animation |
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3 credits |
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Course Description & General Education Goals |
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This course emphasizes an understanding of the principles
of animation as applied to three-dimensional computergenerated
animation. The animation of cameras, lighting,
and texturing are also addressed. Students are introduced
to the concepts of controlling animation timing through
the use of curve editors such as the Graph Editor as
well as on the traditional use of Exposure Sheets or
Dope Sheets.
Prerequisite: Basic Modeling (must have at least a 2.0
in course) |
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CG 2000 Modeling Foundation |
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3 credits |
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Course Description & General Education Goals |
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This course further explores modeling techniques, concentrating on issues raised by NURBS patch modeling: Parameterization, tessellation, and tangency are addressed. Organic and inorganic results are achieved by a variety of modeling approaches including primitive and curve cage methods. Issues in texturing NURBS surfaces are covered with the use of shader networks incorporating hypershade utilities. Raytracing is explored in context with other rendering techniques. Concepts of group projects are introduced.
Prerequisite: Basic Modeling, Intro to Animation (must have at least a 2.0 in course) |
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FS 1000 Cinematic Techniques |
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3 credits |
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Course Description & General Education Goals |
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In this course students develop an understanding of all aspects of cinematic traditional film lighting, camera angles and shot composition. The fundamental film language of editing is learned through exercises in editing video. The role of editing in pre-production, production and post-production is explored. Capture and output of video is mastered for the students' First Annual Portfolio Review which is the final project for this class, incorporating work from all of the previous classes in a video and print portfolio to be reviewed by the faculty.
Prerequisites: Storyboarding, Intro to Animation (must have at least a 2.0 in course) |
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FS 1000 Cinematic Techniques |
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3 credits |
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Course Description & General Education Goals |
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In this course students develop an understanding of all aspects of cinematic traditional film lighting, camera angles and shot composition. The fundamental film language of editing is learned through exercises in editing video. The role of editing in pre-production, production and post-production is explored. Capture and output of video is mastered for the students' First Annual Portfolio Review which is the final project for this class, incorporating work from all of the previous classes in a video and print portfolio to be reviewed by the faculty.
Prerequisites: Storyboarding, Intro to Animation (must have at least a 2.0 in course) |
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GE 2000 Algebra |
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3 credits |
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Course Description & General Education Goals |
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This course focuses on problem solving and mathematical applications with linear and quadratic functions, numerical systems, complex and rational numbers, matrices, and exponential/logarithmic functions. |
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GE 1130 Western Art |
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3 credits |
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Course Description & General Education Goals |
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In this survey of creative expression from prehistoric time to the 15th century, students explore the masterpieces of Western Europe. |
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